Mantain only error related logging
Used for disabling every engine log function
8 ms makes FPS drop to 30. Useful for updating graphics and showing loading bars
If partial load is true, It will use max process ms for loading files. But since it is task based, it might take more than MAX_PROCESS_MS
////////////////////////////// Default Asset Files /////////////////////////////////
Use that for mainly mantaining engine related debug things
Will call HipRenderer.exitOnError for each glCall
Will call HipRenderer.exitOnError for each glCall. WebGL has a bizarre glGetError in terms of performance, it can degradate it alone. This will possibily never be enabled.
Default time in millis to restart the click count on Mouse and Keyboard
Beware that a lot of effects are disabled on Android when using low latency, aka Fast Mixer. So, it is better to have a deep thought before allowing its low latency. You will also lose sample rate conversion, so it is a lot problematic. Until there's a hand made sample converter, it will be almost impossible to use.
Will use OpenSL ES optimal sample rate for output and buffer size multiple.
Unused yet?
Used to track calls to find where the print call is located.
Default size that will be used at opening the engine window. Currently it is 1280 width, 720 height
This module is used for mantaining global options related to the engine